/*********************************************************************
* File: pipe.h
* Create Pipe
* Author: 10520418 Bui Huu Hiep
**********************************************************************/
#pragma once
#ifndef _PIPE_H
#define _PIPE_H

#include "GameObject.h"
/********************************************
* Pipe
* Inheritance form class Obj
* Create Pipes
********************************************/
class Pipe : public GameObject
{
public:
	Pipe(float posX, float posY, float width, float height, Resources* res, int kind, int number, int depth);
	~Pipe(void);

	void Render(LPD3DXSPRITE spriteHandler, Viewport* viewport);
};
#endif
